Town: Eb-68t Jĭaf Birěkhka

Eb-68t Jĭaf Birěkhka

Eb-68t Jĭaf Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceĂqiěgdìd District
RegionS̺æchyæho Ohî Basin
Founded1308
Community LeaderAdministrator Brik Brënh
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation4444 m (14580 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1074
Population Density268 people per km2 (1074 people per mi2)
Town AuraAugury
Naming
Native nameEb-68t Jĭaf Birěkhka
Pronunciation/ˈkə̝ndə̝/ /ʤaf/
Direct Translation[coherent] [surface]
Translation[Not Yet Translated]

Eb-68t Jĭaf Birěkhka (/ˈkə̝ndə̝/ /ʤaf/ [coherent] [surface]) is a subtropical Town located in the Ăqiěgdìd District of the Federation of Alveria.

The name Eb-68t Jĭaf Birěkhka is derived from the Constructi language, as Eb-68t Jĭaf Birěkhka was founded by Szelzus Trêrêga, who was culturaly Constructi.

Climate

Eb-68t Jĭaf Birěkhka has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Eb-68t Jĭaf Birěkhka receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Eb-68t Jĭaf Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4444 m (14580 ft) above sea level.

Overview

Eb-68t Jĭaf Birěkhka was founded durring the early 14th century in spring of the year 1308, by Szelzus Trêrêga. The establishment of Eb-68t Jĭaf Birěkhka was somewhat plagued by a lack of willing colonists, leading to Szelzus Trêrêga electing to pay people to resettle in Eb-68t Jĭaf Birěkhka.

Eb-68t Jĭaf Birěkhka was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Eb-68t Jĭaf Birěkhka is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Eb-68t Jĭaf Birěkhka is buildings are built arround a single crampt packed earth mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Eb-68t Jĭaf Birěkhka has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Eb-68t Jĭaf Birěkhka ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Eb-68t Jĭaf Birěkhka has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eb-68t Jĭaf Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eb-68t Jĭaf Birěkhka.

Eb-68t Jĭaf Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eb-68t Jĭaf Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eb-68t Jĭaf Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eb-68t Jĭaf Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eb-68t Jĭaf Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eb-68t Jĭaf Birěkhka's public wards, blessings, and other arcane systems.

Eb-68t Jĭaf Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eb-68t Jĭaf Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Eb-68t Jĭaf Birěkhka's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Eb-68t Jĭaf Birěkhka during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Retch Hound near Eb-68t Jĭaf Birěkhka are known to be quite timid.

Eb-68t Jĭaf Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Wild Magic energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4306 m2
    • Cattle and Similar Creatures: 268
    • Poultry: 3222
    • Swine: 214
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

324 of Eb-68t Jĭaf Birěkhka's population work within a Foundational Occupation.

665 of Eb-68t Jĭaf Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 85 (8%) are noncontributers.

Points of Interest

Eb-68t Jĭaf Birěkhka is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Eb-68t Jĭaf Birěkhka was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eb-68t Jĭaf Birěkhka lost 117 people, 280 livestock, and 21 buildings. The conflict ended after roughly 117, when members of Eb-68t Jĭaf Birěkhka's militia enacted an operation to bring aid to another fighting force. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in defeat for Eb-68t Jĭaf Birěkhka's forces. The war is remembered in legend by Eb-68t Jĭaf Birěkhka's bards, historians, and legend keepers.

History